Hi, I’m Alex🖐
I work as an external audio partner helping game teams with sound design, music and production-ready audio assets for gameplay, UI, live-ops and cinematic content.
From stylized casual games to large-scale action and narrative projects, I support studios with clean, characterful and highly responsive audio - designed for real gameplay conditions and ready for in-engine integration.
My background in electronic production, cinematic scoring and hybrid sound design allows me to create punchy, expressive sound that improves clarity, feedback and emotional impact.
Based in the EU - available for long-term external collaboration.
Helping studios prepare and organize game-ready audio using Wwise, FMOD and MetaSounds
Cinematic game audio for cutscenes and trailers, high-impact sci-fi sound design, ambiences and character voices, edited and mixed to picture
A collection of high-energy game music themes blending cinematic orchestration, epic hybrid sound, and modern electronic
A showcase of original film score compositions across multiple genres - from drama and comedy to sci-fi, horror, and epic adventure. Each cue explores a unique cinematic mood through rich orchestration and modern hybrid textures
Production-ready sound design for gameplay, UI and interactive systems.
Weapons, abilities, creatures, environments, character voice design, recording direction & processing
Clean, organized and optimized audio assets prepared for in-engine use. Looping, layering, loudness control, naming conventions and implementation in Wwise and FMOD
Music for cutscenes, trailers and narrative game content. Hybrid, orchestral and atmospheric scoring delivered with stems and alternate versions for interactive and in-engine use
Fast audio production for live games and seasonal content. UI packs, reward sounds and event audio prepared for quick integration into existing Wwise & FMOD setups⭐️
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